Shadow mastiff alpha 5e

Shadow mastiff alpha 5e

Although shaped like a dog, this muscular creature has a coat that drinks up the light, drawing shadows in around it. Its maw is full of sharp teeth, and a wisp of shadow drips from its writhing tongue. Speed 50 ft. When a shadow mastiff howls or barks, all creatures within a foot spread except evil outsiders must succeed at a DC 16 Will save or become panicked for 1d4 rounds. This is a sonic, mind-affecting fear effect. This is a mind-affecting fear effect.

The save DC is Charisma -based. Artificial illumination, even a light or continual flame spell, does not negate this ability; a daylight spell, however, does.

A shadow mastiff can suspend or resume this ability as a free action. Environment any Organization solitary, pair, or pack Treasure none. Tireless hunters, stealthy trackers, and deadly predators, shadow mastiffs stalk the dark corners of the Outer Planespreying upon all beings that stray from the light. These beasts have little in common with actual canines aside from their general forms although with the notable addition of a long, spiked tailtheir bodies being the evolution of countless centuries hunting the most merciless wildernesses of the Outer Planes and the Shadow Plane.

On the Material Planethey prefer to travel in shadow, moving soundlessly and unseen to find prey, hunting in vicious sport just as often as in hunger.

Shadow mastiffs stand over 4 feet tall, with most weighing nearly pounds.

All Creatures

In combat, these stealthy beasts prefer to fight in shadows; they shy from areas of bright light unless tmpin temp high with no other choice and use their bay to force their enemies to flee from well-lit areas. Shadow mastiffs prefer to hunt in groups, using pack tactics to lure prey into traps and to draw it away from sources of light.

They do not make lairs, and are usually not found with any sort of treasure, unless it is on the body of a recently slain victim. Shadow mastiffs are popular guardians among spellcasters capable of conjuring them via lesser planar ally or lesser planar binding. Shadow Lions, Dinosaurs, and Dragons? Larger shadow mastiffs exist—creatures the size of horses or even bigger.

These creatures have different shapes, looking less like dogs and more like larger creatures such as lionsdinosaursor even dragons. Such creatures have additional racial Hit Diceand could even have extra abilities such as flight or breath weapons. Wesley Schneider, James L.

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Search titles only. Search Advanced search…. Post new thread. Create wiki page. All threads Latest threads New posts. Search forums. Log in. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Thread starter Charles Rampant Start date Dec 3, Prev 1 … Go to page. First Prev 24 of 25 Go to page. FormerlyHemlock Visitor. Leatherhead said:.

Xvarts have been a lot of things over the years. They started out as some kind of being that was half-way between a Kobold and a Goblin both of which have gone their separate ways. Later they were repurposed into Gnomes who were experimented on by Fomorians, and made a pact with some Hags to escape.

Anyway, the most interesting thing about Xvarts is their master Raxivort, who is explicitly a demigod instead of a fiend at least nowbut still grants warlock pacts to his direct offspring, who worship him, instead of making them clerics or something like that. In contrast, Graz'zt is supposedly still more powerful than him, yet isn't a god of any kind yet?

This is the kind of thing that makes me loathe the design lore for Warlocks in 5e. They overlap too greatly with clerics, which doesn't make sense.Free Resources on Roll All rights reserved. Advertisement Create a free account. Sign In. New Pro Feature: Custom Sheet Sandbox Making custom character sheets is easier than ever with a special, streamlined game type to build and test them!

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shadow mastiff alpha 5e

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shadow mastiff alpha 5e

Searches must be at least 3 characters. Traits Amorphous : The shadow can move through a space as narrow as 1 inch wide without squeezing. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or Long Rest.

If a non-evil Humanoid dies from this Attacka new shadow rises from the corpse 1d4 hours later. Show Attribute List.This creature has the body of a large dog, with a smooth black coat and a mouth full of sharp teeth. Shadow mastiffs prefer fighting in shadows or dark conditions, which gives them a great advantage. If a magical light source negates the shadows around them, shadow mastiffs are cunning enough to either move out of the light or back off and break up the opposition with their baying.

They have been known to seize and carry off items enspelled with daylight spells. Bay Su : When a shadow mastiff howls or barks, all creatures except evil outsiders within a foot spread must succeed on a DC 13 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. The save DC is Charisma -based. If the attempt fails, the opponent cannot react to trip the shadow mastiff.

Shadow Blend Su : In any condition of illumination other than full daylight, a shadow mastiff can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will. Jump to: navigationsearch. A shadow mastiff is slightly more than 2 feet high at the shoulder and weighs about pounds. Shadow mastiffs cannot speak, but they understand Common. This is part of the 3.

shadow mastiff alpha 5e

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This material is published under the OGL. Medium Outsider Extraplanar. Darkvision 60 ft. DodgeImproved InitiativeTrack B.This creature has the body of a large dog, with a smooth black coat and a mouth full of sharp teeth.

A shadow mastiff is slightly more than 2 feet high at the shoulder and weighs about pounds. Shadow mastiffs cannot speak, but they understand Common. Subscribe to the Open Gaming Newsletter! Toggle navigation.

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If the target moves out of range of this ability, the effect ends. Scent : Shadow mastiffs gain advantage on all wisdom checks related to their sense of smell. Shadow Blend : Shadow mastiffs gain total concealment in any condition of illumination other than full daylight. Trip : Whenever the shadow mastiff hits an opponent with a bite attackthe opponent falls prone unless it succeeds at a dexterity save DC If the opponent fails this check, the shadow mastiff may make an immediate second bite attack as a bonus action.

Actions Bite. About This creature has the body of a large dog, with a smooth black coat and a mouth full of sharp teeth. Section Copyright Notice. Become a Patron! New Pages Recent Changes.Shadow mastiffs were massive dogs of darkness and doom that stalked through the Plane of Shadow.

A shadow mastiff had the body of a large dogstanding a bit over 2 feet 0. They were around pounds 90 kilograms in weight. In anything less than full daylight, a shadow mastiff could blend in with shadows, making it very hard to see, even practically invisible. Artificial illumination and spells such as light or continual flame were insufficient; only a daylight could reveal the shadow mastiff. A shadow mastiff's bark was as bad as its bite. When it barked, bayed, or howled, all beings in feet 91 meters in a direct line had to hold firm or be panicked for a time.

Only evil outsiders and those who'd already heard it in the last day were immune. With its natural scenting ability, it was a skilled tracker. Owing to their innate advantages, shadow mastiffs preferred to attack from places of darkness. If a magical source of light was able to dispel the gloom, the cunning beasts would move out of the light or step back and using their terrifying baying to scatter their foes.

They would even snatch and carry away items that emanated daylight spells. A shadow mastiff attacked only with its bite, but was able to wrench and trip a victim to leave it vulnerable. Shadow mastiffs prowled in the darkness and hunted in the night, hunting down any prey available. They hailed from the Plane of Shadow, where they enjoyed eternal darkness. Shadow mastiffs lived in packs of five to twelve specimens, but were as often found hunting alone or in pairs.

Shadow mastiff whelps had to be kept in constant darkness, as bright light could kill them.

Describe it differently

Although a shadow mastiff was unable to speak, it could understand a language such as Common. Shadow mastiff whelps could be sold for — gp.

shadow mastiff alpha 5e

It was believed that shadow mastiffs resulted from dogs that were killed by undead shadows and then transported to the Demiplane of Shadow to be with others of their kind. Its bay quickly alerted the entire base to intruders. Sign In Don't have an account? Start a Wiki. Monster Manual 3. Wizards of the Coastp. Volo's Guide to Monsters. November Monstrous Compendium Annual Volume Three.

Cormyr: The Tearing of the Weave. Wizards of the Coastpp. Categories :. Cancel Save.By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. One of the player characters in a game I run is a halfling rogue. I want to give her a non-evil shadow mastiff as an intelligent mount due to synergy with her rogue features.

This is a case where the Rule of Cool will bring my player some happiness and a unique edge, so I am not interested in being told I am wrong for trying this even if I am. Rather, this question will be about a matter of balance. The shadow mastiff has a feature called Shadow Blenddescribed as follows Volo's Guide to Monsters p. Shadow Blend.

While in dim light or darkness, the shadow mastiff can use a bonus action to become invisible, along with anything it is wearing or carrying. The invisibility lasts until the shadow mastiff uses a bonus action to end it or until the shadow mastiff attacks, is in bright light, or is incapacitated.

Since the rider does not count as a thing being worn or carried, the rider does not turn invisible with the shadow mastiff when it uses this feature as affirmed by a related question. Therefore, using Shadow Blend as written leads to the case where a rider mounted on a shadow mastiff stays visible while its mount becomes invisible, and that strikes me as silly and immersion-breaking.

Let's call that the "invisible jet" effect after the appearance of Wonder Woman's invisible jet. How can I effectively avoid the "invisible jet" effect when a shadow mastiff is being used as a mount? However, it needs to have been tested at a table in similar circumstances relating to any sort of invisible mounts, not necessarily to shadow mastiffs in particular and confirmed to be balanced and effective by reasonable metrics.

The crux of this seems to be "Wonder Woman's Invisible Jet is silly," which is an issue with the fiction the rules inspire. I agree, it's a pretty silly thing to have to imagine. In this case, though, let's ask ourselves the question: do I have to imagine it that way? We're talking about a beast that blends with darkness and shadow, not a wizard's Invisibility spell or a Predator cloaking device.

If the whole problem is the idea of a halfling awkwardly floating above the ground, legs akimbo — well, imagine something else. Describe it as "I'm riding a smokey blob of shadow," or "I'm riding a weird beast-silhouette with edges that waver like dark fire," or "I'm riding a regular ol' dog but its coat blends so well that you can't figure out where the dogs ends and the shadows begin til it's in full motion jumping out at you like RAWR.

Mechanically, you don't need to change much: the dog is still "invisible" as far as the rules are concerned, and the rider isn't. Feel free to describe being able to sorta make out the dog's shape or presence while it's got a rider, since just seeing the rider is enough for enemies to know its location and take a swing at it even if it's invisible. Feel free to describe how the rider is partially obscured by the dog's fur or its aura or whatever, but you can see most of them pretty clearly that doesn't require special mechanics any more than "this broad-brimmed hat I'm wearing casts a shadow over my face" requires special mechanics.

Just invoking the detailed concealment or invisibility rules has a tendency to bring out goofy edge cases. Not transparentjust impossible to isolate from their environment. Short answer? There's no way to make it work.

You can't have the rider invisible and unbalance the game, and you don't want to have the rider stay visible while the creature is not. Aside, why have you decided to give the character a shadow mastiff as a mount?

Shadow Mastiff

My impression is they are not the sort of creatures that would agree to be mounted. Perhaps you're striving for the unattainable. I would not count the rider as something carried. The intention of the wording is that the mastiff will not be given away by clothing or goods carried. Clothing and luggage can be considered an extension of the mastiff's body, therefore it is rendered invisible.

A rider is not an extension of the body, it is a conjoined party. On top of this, you yourself have admitted that giving easy access to invisibility would be a trouble mechanic to balance.