Save game

Save game

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Saved games

Steam synchronizes many save files to its servers. Valve lets you download your Steam cloud save files via a web browser, too. You can download just your save files without re-downloading the entire game. For example, Borderlands 2 is available for both PC and Mac. It synchronizes its save files with Steam Cloud, but both the PC and Mac versions sync save files separately. Without using the website, this would require downloading Borderlands 2 on one platform, extracting your save games, and then downloading the game on a second platform!

This is a known problem for other games, too—for example, it also seems to be required when moving save games from Torchlight for Windows to Torchlight for Linux. Comments 0. The Best Tech Newsletter Anywhere. Joinsubscribers and get a daily digest of news, comics, trivia, reviews, and more. Windows Mac iPhone Android. Smarthome Office Security Linux. The Best Tech Newsletter Anywhere Joinsubscribers and get a daily digest of news, geek trivia, and our feature articles.

Skip to content. How-To Geek is where you turn when you want experts to explain technology. Since we launched inour articles have been read more than 1 billion times. Want to know more?The Saved Games service gives you a convenient way to save your players' game progression to Google's servers.

Your game can retrieve the saved game data to allow returning players to continue a game at their last save point from any device.

The Saved Games service makes it possible to synchronize a player's game data across multiple devices.

save game

For example, if you have a game that runs on Android, you can use the Saved Games service to allow a player to start a game on their Android phone, and then continue playing on a tablet without losing any of their progress.

This service can also be used to ensure that a player's game play continues from where it left off even if their device is lost, destroyed, or traded in for a newer model. To learn how to implement saved games for your platform, see Client implementations.

A game can write an arbitrary number of Saved Games for a single player, subject to user quotaso there is no hard requirement to restrict players to a single save file. The Saved Games service provides a visual user experience in addition to persistence features.

You are strongly encouraged to associate representative images with corresponding save files. The cover images may also appear in the Google Play Games app. You can provide a short text description of the content of a particular saved game.

In addition, Saved Games are insulated from direct tampering by players so they cannot modify individual Saved Games. Your game can still read and write to a saved game when the player's device is offline, but will not be able to sync with Google Play games services until network connectivity is established.

Once reconnected, Google Play games services asynchronously updates the saved game data on Google's servers. When using the Saved Games service, your game may encounter conflicts when attempting to save data.

These conflicts can occur when a user is running more than one instance of your application on different devices or computers. Your application must be able to resolve these conflicts in a way that provides the best user experience. Typically, data conflicts occur when an instance of your application is unable to reach the Saved Games service while attempting to load data or save it.

In general, the best way to avoid data conflicts is to always load the latest data from the service when your application starts up or resumes, and save data to the service with reasonable frequency. However, it is not always possible to avoid data conflicts. Your application should make every effort to handle conflicts such that your users' data is preserved and that they have a good experience. Google Play games services currently enforce size limits on binary data and cover image sizes of 3 MB and KB respectively.

Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4. For details, see the Google Developers Site Policies. Home Guides Reference Downloads Support. Game Concepts.The Witcher wiki now has a light themed alternative for the wiki skin. To check it out, go to Special:Preferencesthen choose the "Appearance" tab and click on the radio button next to "Hydra".

Saved games can be imported into newer game releases, carrying over decisions made in a previous game and its sequel. You can import a saved game from The Witcher 2. Doing so will incorporate the choices you made in that saved game into your The Witcher 3 experience. However, it is highly recommended you use the final autosave from Act 3 of The Witcher 2, as any earlier saves will not incorporate choices made in the latter stages of the game. Default settings will be applied to any choices not imported.

If no The Witcher 2 saved games are present, choosing "Simulate Witcher 2 Save" when starting a new game will trigger a dialogue during the quest " Imperial Audience ", allowing you to answer questions to simulate an import of your choices from The Witcher 2. Without saved game files, selecting a simulated save option in the main menu enables a question and answer session whereby Morvran Voorhis interrogates Geralt during his visit to the Royal Palace in Vizimaallowing for the selection of five decisions made in the previous game.

Also, make sure that at least one of six most recent saves is one from the main game mode and not any of the extra adventures. The Witcher 2 games seems to recognize only the last six game saves so if one finished the game and then made saves in the additional adventures the game won't detect any saved games from the original game.

There is a priest in Vergenwho will curse you as greedy witcher, for sparing the horrible monster that murdered so many good people, if you did not kill Adda. In order to start another game in The Witcher quicker, You can download a saved game in the prologue, just before your first choice. A version for medium and hard gameplay are available.

save game

Sign In. From Witcher Wiki. Jump to: navigationsearch. Spoiler warning : Significant plot details follow. Some of the decisions: Chapter 1 Chapter 2 Chapter 3 Kill or save Thaler during All the King's Men you will receive a message and a package from Thaler in Flotsam if you saved Thaler — this is default game behaviour Romance with Shani a journal entry based on why Geralt parted ways with Shani was added with the Enhanced Edition.

Geralt may meet Siegfried and Polycarp. Roche 's path: you have to kill an angry knight in the second chapter. Scoia'tael path: Some dialogues changes with Iorveth. Drafts from the web [ edit edit source ] There is a priest in Vergenwho will curse you as greedy witcher, for sparing the horrible monster that murdered so many good people, if you did not kill Adda.

Possible bugs [ edit edit source ] Initially, the book titled " The Temerian Royal Dynasty " told the tale of how the Witcher slew Princess Adda, even if the player had spared her in the first game. This was fixed in a later version of the game. The text of the book now reflects whether or not the Witcher killed Adda, but places that in the context of a later recurrence of the Curse.

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Significant plot details end here. Navigation menu Namespaces Page Discussion. Views View Edit Edit source History. In other languages Deutsch. This page was last edited on 7 Marchat Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved.This guide shows you how to implement saved games game using the snapshots API provided by Google Play games services. The APIs can be found in the com. If you haven't already done so, you might find it helpful to review the Saved Games game concepts.

You can do this by calling the Games. To learn how to retrieve the player account information, see Sign-in in Android Games. You can integrate the snapshots API wherever your game provides players with the option to save or restore their progress. To simplify your development, the snapshots API provides a default saved games selection user interface UI that you can use out-of-the-box.

The saved games selection UI allows players to create a new saved game, view details about existing saved games, and load previous saved games.

If the player selects to create a new saved game or load an existing saved game, the UI sends a request to Google Play games services. If the request is successful, Google Play games services returns information to create or restore the saved game through the onActivityResult callback. Your game can override this callback to check if any errors occurred during request.

The following code snippet shows a sample implementation of onActivityResult :. If the player's device is not connected to a network when your app calls SnapshotsClient.

GTA San Andreas - How get the Police Maverick at the very beginning of the game

Upon device re-connection, Google Play games services syncs the locally cached saved game changes to Google's servers. When using the snapshots API in your game, it is possible for multiple devices to perform reads and writes on the same saved game. In the event that a device temporarily loses its network connection and later reconnects, this might cause data conflicts whereby the saved game stored on a player's local device is out-of-sync with the remote version stored in Google's servers.

The snapshots API provides a conflict resolution mechanism that presents both sets of conflicting saved games at read-time and lets you implement a resolution strategy that is appropriate for your game. When Google Play games services detects a data conflict, the SnapshotsClient.

Save Data Cloud

SnapshotConflict class provides two versions of the saved game:. Your game must decide how to resolve the conflict by picking one of the provided versions or merging the data of the two saved game versions.

The following snippet shows and example of how your game might handle a saved game conflict by selecting the most recently modified saved game as the final version to save:. If you want to merge data from multiple saved games or modify an existing Snapshot to save to the server as the resolved final version, follow these steps:.

Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4. For details, see the Google Developers Site Policies. Home Guides Reference Downloads Support.

Game Concepts. Google Play Console Setup. Developer Guides. Sign-in and Privacy. Logging and Troubleshooting. Publishing API. Management API. Other Resources. Before you begin If you haven't already done so, you might find it helpful to review the Saved Games game concepts.Version: SXC-Static We're experiencing heavy volume right now.

Have you pre-ordered Gears Tactics? If you have more than one Xbox One console, or if you want to play games at a friend's house, you can store your saved games on Xbox Live servers in the cloud, and pick right back up where you left off. Collapse all Topics. How do I sync my saved games to the cloud?

If you use your Xbox profile to sign in to a different Xbox One console, your saves are available from that console. Do I need an Xbox Live Gold subscription to use cloud storage? What's stored on my hard drive and in the cloud? Your data is stored on both your hard drive and in the cloud.

Xbox Live keeps your important data in sync so you don't lose anything when you use a friend or family member's console, or even when you switch to a new console. You must have a regular connection to Xbox Live to keep your data in sync. Playing offline may cause your cloud data to become out of sync. Your data updates each time you connect to Xbox Live. Can I use my cloud saves offline? To access cloud-saved games, you must be connected to Xbox Live when you start a game. You must connect to Xbox Live before you can use the game save on another console.

When you connect to Xbox Live, your game save will be uploaded to the cloud. How do I know if my game saves are in the cloud? While you're playing a game, game data is stored on your Xbox One console. When you leave a game, your data is stored to both your hard drive and the cloud. Xbox Live keeps important data in sync so you don't lose anything if you use another console or switch to a new one. A regular connection to Xbox Live is required to keep your data in sync.

Playing offline may cause your cloud data to become out of date. Can I store my downloaded content, add-ons, or arcade games in the cloud? Downloadable content must be stored locally to allow for fast loading. Can I store my profile in the cloud?

Xbox profiles are automatically stored in the cloud. For info on downloading your profile, see How to add or remove a Microsoft account on Xbox One. How much cloud storage do I have? On Xbox One, each game is provided storage. Can I copy all my saves to the cloud? If you're an avid gamer, you might run out of cloud storage space. If so, free up space by deleting unwanted game saves. Or, keep playing without saving to the cloud.A saved game also called a game savesavegamesavefilesave pointor simply save is a piece of digitally stored information about the progress of a player in a video game.

From the earliest games in the s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over ".

More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh".

Game designers allow players to prevent the loss of progress in the game as might happen after a game over. Games designed this way encourage players to 'try things out', and on regretting a choice, continue from an earlier point on.

Although the feature of save games often allows for gameplay to resume after a game over, a notable exception is in games where save games are deleted when it is game over. Several names are used to describe this feature, including "permadeath", "iron man", and "hardcore", and the feature has developed over the years from being the only kind of save system per game to the more modern 'suspend game' feature among regular save points.

For online games, the game's progress is maintained on the remote server. In some games, upon resuming the game from a save game, the software locks or marks the save game. Early examples include Moria and Diablo II 's "hardcore" mode where the character save game is managed by the server. The use of saved games is very common in modern video games, particularly in role-playing video gameswhich are usually much too long to finish in a single session.

In early video gamesthere was no need for saving games, since these games usually had no actual plot to develop and were generally very short in length. The relative complexity and inconvenience of storing game state information on early home computers and the fact that early video game consoles had no non-volatile data storage meant that initially game saves were represented as " passwords " often strings of characters that encoded the game state that players could write down and later input into the game when resuming.

save game

BYTE magazine stated inregarding the computer text adventure Zork I ' s save game feature, that "While some cowards use it to retain their hard-earned position in the game before making some dangerous move", it was intended to let players play over many weeks. On later cartridge -based console games, such as Kirby's Adventure and The Legend of Zeldasaved games were stored in battery-backed RAM on the game cartridge itself.

In recent consoles, which use disc-based media for storing games, saved games are stored in other ways, such as by use of memory cards or internal hard drives on the game machine itself. Some games do not save the player's progress towards completing the game, but rather high scorescustom settings, and other features. The first game to save the player's score was Taito 's seminal shoot 'em up title Space Invaders.

Depending on the game, a player will have the ability to save the game either at any arbitrary point usually when the game has been pausedafter a specific task has been completed such as at the end of a levelor at designated areas within the game known as save points. The available ways to save a game affect gameplay, and can represent a practice of players or an explicit decision by designers to give the game a particular feel or alter its difficulty.

A video game may allow the user to save at any point of the game at any time.

Saved game

There are also modified versions of this. For example, in the GameCube game Eternal Darknessthe player can save at almost any time, but only if no enemies are in the room. To make gaming more engaging, some video games may impose a limit on the number of times a player saves the game.

For instance, IGI 2 allows only a handful of saves in each mission; Max Payne 2 imposes this restriction on the highest level of difficulty. Some video games only allow the game to be saved at predetermined points in the game, called save points. Not to be confused by " checkpoints ". Save points are employed either because the game is too complex to allow saving at any given point or to attempt to make the game more engaging by forcing the player to rely on skills instead of on the ability to retry indefinitely.

Save points are also far easier to program, so when a game developer has to rush a game, save points are attractive to develop. Some games use a hybrid system where both save anywhere and save points are used. For example, Final Fantasy VII permits saving anywhere when the player is traveling on the world map, but once the player enters a location e.

Additionally, there is one location called the Northern Crater in which the player is allowed to deploy one save point in a spot of their choice. Overusing saved games may be seen by some as cheating and in such a context referred to as savescumming. Savescumming makes losing a game impossible because whenever the player loses or is about to lose, a savegame is loaded, effectively turning back time to the situation before the loss.December Where does this game store its save game data for single player?

I had completed the campaign a couple weeks ago. Then, i got a new computer, and wanted to replay some of the missions. I use my own method of backing up my game saves. I use Acronis to run an auto backup every day on the files and folders that relate to any game save files, and have it place the backup to a USB.

I do not use cloud saves, as in the past i have found that unreliable and have lost many save games. But using my own backup method i have never lost a save game until now. I have looked in other locations but cant find any files or folders that look like a single player save location. Does anyone know where it is?

January Please help its really annoying me that i cant find it, its my only game i cant back its save up for! Not the old one on steam. Ye thats what happened to me, all the single player data was reset but anything connected to multiplayer was saved. Guessing thats because it was saved on their servers. Ok so i have been talking to EA support this morning.

It seems you can brows to this location. However i have not been able to test this as i have already lost my progress. I will start the Campaign again soon, then i will try to manual copys these files across to my laptop and see if it works. This widget could not be displayed.

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