Industrial foregoing petrified fuel generator

Industrial foregoing petrified fuel generator

GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Already on GitHub?

Sign in to your account. Sorry, but I was wondering if the Petrified Fuel Generator is intended the way it is, that it doesn't extend the burn time of the fuel, rather keep the burn time always the same and instead change the power produced.

Industrial Foregoing

Because the way it is, I feel that this is very unbalanced. If it is intended, I wonder if you could at least add a config option to rather extend the burn time. This would be very helpful for my pack. Thanks in advance. So, it's intended that way? It's for sure inbalanced as you can generate multiple thousands of RF from a generator, I can't think of another single block gen in modded that can generate that much power in a short amount of time.

Betatesters of mine agree, Anyway, if it's intended that way, fair enough, just wanted to check as I wasn't sure. So I updated to 1. I looked at the code and it is supposed to be timeModifier, but searching for that in the config file didn't result in a find, also deleting the config and regenning didn't work.

Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Sign up. New issue. Jump to bottom.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Petrified Fuel Generator

Skip to content. Permalink Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Sign up. Branch: master. Find file Copy path. Cannot retrieve contributors at this time. Raw Blame History. It needs the breeding item for the animal. L L The enchanted item won't be damaged in the process. After that you can supply the items in the grid and the fluid in the tank.

L L If it is wrongly placed it will have a name tag on top telling you so. L L For example, the first slot has cobble and the first operation is 'Smelt', then the cobble will turn into stone, the second operation is 2x2 craft, then the stone will turn into stone bricks, etc.

L L The more sides with source blocks the more water it will produce. L L It acts like a normal fluid container. Not all of the machines will accept them. They need the previous tier to be installed to be able to add the next one. You simply need to click on the buttons to select the fluid.

They come on different colors and verticality. It will stop extracting if it extracted too many items that aren't picked up text. The ratio can be configured in the GUI. By recharging it will allow you to destroy worlds at a bigger rates.Industrial Foregoing contains a collection of machines to make your minecraft builds easier to automate. To start with Industrial Foregoing you need to collect latex using a Tree Fluid Extractor and placing it in front of a log, then use a Latex Processing Unit with some water and power RF provided with the Pitiful Fuel Generator for example to make tiny piles of rubber.

Toggle navigation. Industrial Foregoing You can also find useful information about all of the machines using the in game manual. Industrial Foregoing. Dear youtuber! Have you a channel youtube and want to bring your Video to quality visitors? Do you want your video to appear on our website? Do you want to become partner with us?

Getting Started (Industrial Foregoing)

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industrial foregoing petrified fuel generator

Sunshine for iPhone 3 0 0. Cubis — Addictive Puzzler! Tribal Quest for iPhone 4 0 0. Defenders of Ardania for iPhone 7 0 0. Industrial Foregoing Fabric. Industrial Foregoing Forge. Industrial Foregoing Rift. Industrial Foregoing 1.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Already on GitHub?

industrial foregoing petrified fuel generator

Sign in to your account. This is rather ridiculous; and was done via specific config-change for FoolCraft. Do you really think this is "fun"? That means that you will, from one coal block by default configuration, generate Besides, making it is just a bit of gold and plastic. Sorry it's not to your liking, but we've worked hard on making a balanced modpack with a lot of depth, the Petrified Fuel Generator just destroys that by default.

So you may ask why didnt we just disable it? Well, the petrified fuel generator still has a function as is now, because it still generates It burns fuel so quickly, you can't probably sustain that, unless you have some kind of very fast coal generator.

Geothermal Generator

And wood et. Can you sustain even that? Unless you have a way of generating massive amounts of coal, it's not feasible. And still give the a reason to make the petrified generator: if you need a lot of power real quick, but not for a long time; and it would still be a rather crappy generator.

Compare by the way to the thermal expansion dynamos.

industrial foregoing petrified fuel generator

Addendum: You can't factor in the RF it gives over the lifetime. That's meaningless. Compared to these, the Petrified Fuel Generator is now totally useless.

It takes more resources to build, and even needs fuel. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.A key ingredient in Industrial Foregoing is plastic, and to produce plastic, you must place a Tree Fluid Extractor on a log where there is a dark circle. The Tree Fluid Extractor will begin to extract liquid Latex out of the log, at a rate of 4 mB per second, eventually breaking the log.

Liquid Latex can be manually transferred to the Latex Processing Unit or transferred by fluid pipes. This machine requires power and water to run, so make a Pitiful Fuel Generator which doesn't require plastic to craft and use a bucket to fill the machine with water. The machine will then produce Tiny Dry Rubber. Placing Dry Rubber into a furnace will then yield plastic! Plastic Sheets can then be used to create many other types of machines. Sign In.

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industrial foregoing petrified fuel generator

Other utilities. Conveyor Belt. Pink Slime mob.Skip to content. Instantly share code, notes, and snippets. Code Revisions 1. Embed What would you like to do? Embed Embed this gist in your website. Share Copy sharable link for this gist. Learn more about clone URLs.

Download ZIP. Enigmatica2 1. You'll have to delete your current config to get the new values. Ancient Warfare 2 went from ancientwarfare Added AIs to player owned combat npcs so that these automatically attack if player hurts or gets hurt by entity even if this isn't on hostile entities list.

Changed ammo used by siege engineers to first use whatever is loaded and selected in the vehicle and only then start using the default npc ammo Updated multiple structure templates to fix some rotation issues and reduce their size Added german translation Fixed exception during server load - structure added packets were being sent when network wasn't ready Fixed adjusting faction standing when trade's performed.

Fixed vehicle speeds. Were previously incorrectly limited to one quarter of what they were supposed to be. Updated some of the structures to fix some rotation issues and make them smaller. Removed code that made elite NPCs standing for player worse than the rest of the types in the given faction. Added logic to not export extra air layers above structures during scanning. Changed player owned combat units to only pick up weapons if they don't have anything in hand or if the item on the ground is a better version of what they have in hand.

AW boats now don't get stuck on lily pads anymore and break them instead. Updated GoG entities in player owned npcs targeting list - removed neutral ones, added some missing hostile Added catching and logging exceptions when tile entity is placed in the world from template so that if other mods change these we don't outright crash.

When players or npcs controlling vehicles sit they have a smaller bounding box now. Fixed issue with npcs attacking through walls Fixed issue with research not syncing to client in single player. Fixed check that prevents non river structures from being built into rivers. Fixed faction unit's horses to correctly get AI reset when their rider gets killed Made vines rule reuse block state properly and not spam duplicate entries all over the exported files.

Fixed structure placement so that too close structures don't ruin the other with their border clearing. Fixed placing boats on water Fixed scanning and building rails with proper rotation ancientwarfare More than half of the 15 factions are now present in these structures as well as there are structures created and stocked with mobs from other mods like Grimoire of Gaia, Electroblobs Wizardry, PrimitiveMobs these will only spawn if the mods are present in the pack Textures Almost all item and block textures got updated thanks to Silentine so get used to a much better look of AW.

Manual is now officially available in the mod thanks to ThatPolishKid for a lot of content - you can craft it, find it in loot and will get it when crafting the first thing from AW NPC module updates Added registry of trade templates that can be selected in faction traders setup GUI Added Spear, Halberd and Lance with multiple levels and extended attack range.

Updated shield models. Updated targeting lists for both faction and player ownned npcs with long lists. Modified attack ai to always have priority over going back home, but at the same time for melee units to have the smaller attack range the further they are from their home position. Added barbarian mini faction just 4 npc types. Made mobs hostile vs player owned passive npcs again.Forums New posts Search forums. What's new New posts New resources New profile posts Latest activity.

Servers Latest reviews Search resources. Members Registered members Current visitors New profile posts Search profile posts. Log in Register. Search titles only. Search Advanced search…. New posts. Search forums. Log in. For a better experience, please enable JavaScript in your browser before proceeding. Last edited: Jan 1, Daihok Guest. So quick question would the fluid pump actually replace even needing the ranged pumps mod?

GamerwithnoGame Forum Addict. ShneekeyTheLost said:. Pyure Not Totally Useless. Fun stuff as per usual ShneekeyTheLost. Pure curiosity: have you tinkered with the 1. And if so, for those users who prefer that MC version, do you have a preference between 1. KingTriaxx Forum Addict.

FTB Pyramid Reborn I#8I Petrified Generator & Stoneworks

I know the Gatherer will chop down trees, but I might not want it to do that for say Pam's harvesting purposes? KingTriaxx said:. Daihok said:. Pyure said:. IF is not available for 1. It is 1. However, I always felt that the 1. Woops I meant to double-check that and completely sidetracked myself.

Gonna dispute that the question is moot tho since its pure curiosity and versions change. Fortunately you kinda answered it anyway I like IF myself, I just think its a bit unfortunate that some of the punny machine names are a bit goofy. The built in wireless power system does it for me. It's like having my own anti-Direwire mechanism. Combine for fun times. GamerwithnoGame said:. Ooh ok! Are the Tesla core upgrades compatible with IF then?

I need to investigate. Lyrao New Member. Got back to this and now i got a problem.